:huh: They are not bad at all. Make sure you do this while in the Age of Discovery. More diplomats, better diplomats, better relations improvement, etc. The 100% MP boost is gone since ages. If they are allied to just Ryazan or Odeyev, declare on them. What to pick as Muscovy early on? Stockpile all monarch points before Age of Absolutism starts. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. The extra merchants are really helpful - although you can now turn Siberia into trade companies to get more. 2008 redeem team starting 5; who is sarah davis married to; "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. In terror our people fled the plains of Rus' and went north. The rationale behind taking religious ideas (first) is that theres a lot of Muslim hordes to your south and south east, and particularly the ones directly south of you you want to eat before the ottomans eats them, but that gets you set up with a lot of Sunni land, that you'll have trouble converting without religious ideas. Your current idea road map is good enough too. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). It is more viable and basically necessary in MP. The order in which you declare wars will depend on who your enemy is allied to. I havent played this tag since the DLC specific to them launched. . This ensures you dont incur too much AE in Asia or Europe. Press question mark to learn the rest of the keyboard shortcuts. And select the Icon of St. Michael for extra manpower recovery and discipline. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. Yeah, why not make 2 coring reductions. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Swap out influence with trade imo. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). You must log in or register to reply here. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. A Rus' centered in Moscow and not Kiev. You are using an out of date browser. 197. New comments cannot be posted and votes cannot be cast. Haven't played EU for a long period. Try to come out with 4k to 5k manpower to spare after this war. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Early siege ability and FL boost is great and 115% discipline is op. Also religious + orthodox make your true faith province really stable (it's even better as Byz). Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. This was even nerfed, the Ghazi idea used to give +50% recovery speed. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Also probably pick eco a bit earlier so you can atleast dev somewhat. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. And you are unlikely to take them on early game even with a good ally in Europe. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Quantity then religious then trade. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. Same goes for other Hordes you will be fighting in the first 50 years or so. Colonial Russia can be fun. I suggest Quantitiy - Religious - Trade. The CB alone is worth the whole idea group. Try NOT to fight their army and let your subjects do it for you. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Focus has been on ADM since game start. So for Russia IMHO the best is Economic+Quality. Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. Offensive is all about the army, and every idea in it complements Russia's strengths. Develop maybe. If they are allied to Crimea AND Uzbek, it will be a difficult fight, but you should be able to win it. If you grab Norway as a vassal from Denmark early on, you can grab exploration. You can be so rich you can actually spawn global trade with this setup. What about +5% Morale and +10% Siege ability? Where's Quantity? For a better experience, please enable JavaScript in your browser before proceeding. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. Full annex Ryazan/Odeyev. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. eu4 ethiopia ideasis ora king salmon safe to eat. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Quality for military buffs. Religious/Economic - Influence/Trade - Defensive/Quantity - quality and whatever you need, That's a pretty good set, although I strongly recommend humanist early on too, or at least as 4th or 5th group, Thanks, but I dont think I need Humanist. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. If you are playing Russia defensively, you are missing the point of Russia. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. RM all vassals. Look for one of the surviving Italian nations or Spain. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. if you're going for WC, you should go Exploration + Expansion + Religious. After that, either quality or defensive and economic too. Despite quantity itself being somewhat redundant. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Establishing a frontier costs 20 diplomatic power. It was last verified for. Please help with verifying or updating this section. The infinite manpower comes when you form russia. Administrative, as Adaptability. At any rate, I'd recommend religious second, as you said. Not bad per se, it's just that every other adm. group is far better. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Hope this little guide helps out newer players who are looking to be the next Tsar! I usually leave Perm for the last as they have the biggest army which helps you out in wars. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. Religious helps with stability and deus vult is op. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. In MPs, I'd suggest going for 4 military idea groups. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. With this, I had an idea : Having a custom nation designed to create a European Union with client states. Deal with it. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. I am planning on doing a Russia playthrough. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. For more information, please see our If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Create an account to follow your favorite communities and start taking part in conversations. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Get level 1 advisors. They are one of the most powerful nations at the start. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Neighbors countries to vassalize and then annex as well specific to them launched 4k to 5k manpower to after. 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Into it went north will depend on who your enemy is allied to Crimea Uzbek. Eco a bit earlier so you can actually spawn global trade with this, I have separate.
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